Monday, July 14, 2008

Turnpikes and Trappers

I don't have my list handy here at work, but I played a pretty fast Red/White deck with no finishers. The only playable rare I really got was Puppeteer Clique which, along with a few removal spells, I should have splashed black for. My largest creature was a 4/4. I had several tapping cards (Ballynock Trapper, Somnomancer, and two Curse of Chains), a few solid burn spells (two Fire at Will and Puncture Blast), and some decent creatures (Boggart-Ram Gang, Duergar Cave-Guard, and Harvest Gwyllion), but if I didn't win the race, I didn't have anything to win later.
All in all it was still a fun event, and I managed to get the blue/black dual land which, I suppose, I could sell, but I was still somewhat disappointed with my pool.

2 comments:

mxh178 said...

This may have been somewhat better:

Raven's Crime
Bloodmark Mentor
Elsewhere Flask
Riverfall Mimic
Soul Reap
Boggart Ram-Gang
Crag Puca
Faerie Macabre
Fire at Will x2
Hobgoblin Dragoon x2
Lurebound Scarecrow
Puncture Blast
Scuttlemutt
Syphon Life
Duergar Cave-Guard
Ember Gale
Harvest Gwyllion
Splitting Headache
Runes of the Deus
Scuzzback Marauders
Rattleblaze Scarecrow
+Swamps/Mountains

mxh178 said...

Oh I forgot Puppeteer Clique, maybe ditch runes? I keep waffling about whether 6 for +1/+1 and double strike is good.